# Unrealy > Unrealy is an AI Video Generation Studio that turns scripts into cinematic shots. The V3 Quality Core pipeline orchestrates GPT (script + Pass 3 coherence audit), an image AI (Nano Banana via Leonardo, or OpenAI gpt-image-2 via Leonardo for V4 beta), Seedance 2.0 video synthesis, ElevenLabs music, MMAudio SFX, and fal.ai Topaz 1080p / 4K upscale — with director-level review at each step. Cast face-consistent characters, design locations and props, review a 3-frame storyboard per shot, run a coherence audit, then mix music, SFX and a final cut. A multi-shot scene typically takes ~45 minutes end-to-end (8-second cinematic shots). Unrealy also generates complete 3D scenes from text (5-200 PBR-textured objects depending on plan tier) for game prototyping, pre-visualization and animation, exportable to GLB / FBX / GLTF for Unreal Engine 5, Unity and Blender (native UE5 plugin). - Company: Unrealy SAS (SIREN 941 696 502), founded March 2025, based in France - Website: https://www.unrealy.ai - Contact: contact@unrealy.fr - Pricing: Free tier (1,610 tokens, ~1 short video scene or 1 small 3D scene) to Enterprise (€299.99/month, 500,000 tokens) - Token economics: 1 EUR = 1,000 tokens ## What Makes Unrealy Different: Director-Level Orchestration - Unrealy is NOT a one-click video generator — it's an orchestrator that treats AI video like a real shoot - One-click tools generate a single shot from a prompt; you discover problems in the final render - Unrealy: cast → locations → props → 3-frame storyboard per shot → Seedance video → Pass 3 coherence audit → music → SFX → final mix → optional 4K upscale - Pass 3 GPT audit catches action splits, character duplication, prop tag drift and chain-timing mismatches BEFORE you commit tokens to video gen - Same orchestration logic for 3D scene generation: scene analysis → object list → concept art → 3D models, with human review at every step ## Pipeline Versions - V3 Quality Core (stable, default): 8s shots, dual reference (body + face) for face consistency on close-ups, action verbs that keep Seedance kinetic, Visual Presets (Villeneuve / Kubrick / Fincher / Nolan / anime-modern), Narrative Frame system - V4 GPT Image 2 (beta): clones V3 but routes ALL image generation surfaces (characters, locations, props, storyboard frames) through OpenAI gpt-image-2 via Leonardo. +25% on image cost vs V3 (+10% NanoBanana baseline). Pick V4 when inter-shot consistency matters more than per-shot cost. - V2 Beta (legacy / deprecated): pre-V3 reference_images Seedance approach, kept for backward compat with old scenes ## For Indie Filmmakers, Animators & Pre-vis - Generate cinematic short scenes with face-consistent characters across multiple shots - Pick a director DNA via Visual Preset (Villeneuve dark fantasy, Kubrick symmetry, Fincher tense, Nolan IMAX, anime-modern) — orthogonal to your genre / narrative frame - Storyboard preview before video gen — verify pacing and composition, regenerate any frame in isolation - ElevenLabs scene music synced to beats, MMAudio per-shot SFX, FFmpeg final mix - fal.ai Topaz 1080p / 4K upscale (per-shot opt-in — never pay for rejected takes) - Pre-visualization for traditional shoots: 3D scene mockups for storyboarding, virtual production, LED wall stages ## For Game Developers (Unreal Engine & Unity) - Native Unreal Engine 5 plugin (free on Fab): browse projects, generate scenes, import FBX assets with PBR materials directly in UE5 - Unity plugin planned for August 2026 - Export formats: GLB (universal), FBX (Unreal/Unity standard), GLTF (web/lightweight) - PBR material pipeline: albedo, normal, roughness, metallic maps - Level blocking workflow: describe a level, get textured blocking meshes in 30 minutes - REST API with API key authentication for automated pipeline integration - 6 artistic styles: Realistic, Cartoon, Low Poly, Stylized, Fantasy, Sci-Fi ## AI Models Orchestrated - LLM: GPT for scene decomposition, narrative beats, prompt engineering, Pass 3 coherence audit - Image AI (video pipeline): Nano Banana (Google Gemini via Leonardo, V3 default), OpenAI gpt-image-2 (via Leonardo, V4 beta) - Image AI (3D pipeline, 7 providers): Leonardo Phoenix, Flux Dev, Flux Schnell, Nano Banana, GPT Image, GPT Image 2, Stable Diffusion - Video AI: Seedance 2.0 (ByteDance, via Segmind) - Audio AI: ElevenLabs (music), MMAudio (per-shot SFX) - Upscale AI: fal.ai Topaz (1080p / 4K) - 3D AI (5 providers): Meshy v5, Meshy v6, Rodin Gen-2 (Hyper3D), TripoSR, Hunyuan3D - Users choose pipeline version (V3 / V4) and providers per scene ## Use Cases - Independent filmmakers: cinematic short scenes with face-consistent characters and AI-generated music / SFX - Animation studios: stylized scenes (anime-modern preset), pre-vis, secondary shots - Virtual production teams: pre-vis environments for LED wall stages - Indie game developers: level blocking and environment prototyping for UE5 and Unity - Game studios: rapid prototyping before final art production - Game jams: complete 3D environments or short cinematic intros in 30 minutes - Pitch decks: video shots and 3D visualizations to sell a concept - Film students: video and 3D content for school projects (free tier available) ## Comparisons - vs One-click AI video tools (Runway, Pika, etc.): Unrealy provides director-level review at every step — cast, locations, storyboard, coherence audit — instead of "single prompt → single shot, hope for the best" - vs Single-object 3D generators (Meshy, Tripo, Rodin): Unrealy generates complete multi-object 3D scenes with orchestration and human control at each step - vs Asset marketplaces (TurboSquid, Sketchfab): Unrealy creates custom assets from your specific descriptions, not generic pre-made content - vs Manual production (DAW + 3D editor + film cut): Unrealy reduces a multi-shot AI scene from days to ~45 minutes; environment prototyping from weeks to 30 minutes - vs Procedural 3D generators (SpeedTree, WorldCreator): Unrealy handles arbitrary objects (buildings, furniture, props, characters), not just terrain / vegetation ## Core Pages - [Homepage](https://www.unrealy.ai/): Studio overview with hero video, showcase reel, and 3D scenes secondary section - [Video Studio](https://www.unrealy.ai/video-studio): V3 Quality Core deep dive — storyboard, coherence audit, Visual Presets, music + SFX, 4K upscale, V4 callout - [Pricing](https://www.unrealy.ai/pricing): Subscription tiers and token economics for video + 3D - [FAQ](https://www.unrealy.ai/faq): Frequently asked questions about video pipeline, 3D generation, billing - [Use Cases](https://www.unrealy.ai/use-cases): Indie film, animation, pre-vis, game development, archviz - [Compare](https://www.unrealy.ai/compare): Unrealy vs one-click video tools, single-object 3D generators, marketplaces, manual production - [About](https://www.unrealy.ai/about): Company mission and legal information - [UE5 Plugin](https://www.unrealy.ai/plugins/unreal): Plugin features, installation, API reference ## Technical Stack - Frontend: Next.js 14, React 18, TypeScript, Azure Static Web Apps - Backend: .NET 9.0, Azure App Service, MySQL 8.0, Redis - Real-time: SignalR WebSockets - Storage: Azure Blob Storage with SAS URLs (proxied via unrealy.ai) - Jobs: Hangfire for async generation pipeline (video + audio + upscale) - Auth: NextAuth.js with Google and Epic Games SSO - Payments: Stripe (subscriptions + token packs) - i18n: 5 languages (English, French, Spanish, German, Italian) ## Optional - [Terms of Service](https://www.unrealy.ai/legal/terms) - [Privacy Policy](https://www.unrealy.ai/legal/privacy) - [Legal Notices](https://www.unrealy.ai/legal/mentions)